Table of Contents
- Introduction/Base Name
- The Base
- How It Works
- Pros & Cons
I. Introduction
This one took forever to get out due in part to the many changes we've seen CoC progress with eliminating TH sniping, new troops, defenses, buffs and nerfs. On top of all that my TH10 journey with this base required a hiatus until my defenses were fully upgraded.
II. The Base
Here is the base with everything, even zoomed out entirely I still can't fit the fringe items in a single screen shot. Please use this only for outer building placement as I've slightly tweaked some building placement due to some hog/giant leakage on the ring.
Traps and Walls Only:
(Note use first photo for outer ring/building placement)
Here you'll notice the traps are placed to deal with common attacking troops. In the north and south compartments (south housing heros and gold storage, north with just gold storage) are stacked with bombs, these decimate wizards/barbs/goblins/archers as tank type troops don't walk in these areas. Seeking and air bombs are placed to deal with hounds/minions respectively. Core houses (3) giant bombs for additional punch should it get breached.
Here you'll notice the traps are placed to deal with common attacking troops. In the north and south compartments (south housing heros and gold storage, north with just gold storage) are stacked with bombs, these decimate wizards/barbs/goblins/archers as tank type troops don't walk in these areas. Seeking and air bombs are placed to deal with hounds/minions respectively. Core houses (3) giant bombs for additional punch should it get breached.
IV. Pros and Cons
Pros:
-Sharp, dangerous looking, lots of open spaces for potential trap locations
-Easy for attacker to give you a shield with most buildings outside walls, makes it deceiving which means it will attract more bad or brute force attackers-Offers all resource protection along with very good DE protection
-Cheap CC troops recommended
-Hero's aren't required for defense, helpful, but not required
-No free DE drillsCons:
-Smart attackers can pick the base apart
-Max TH10 level defenses required or your loot will suffer
-Vulnerable to quake, but core still packs a lot of DPS and traps, coupled with all archer CC typical EQ users won't have poison
-Untested in Masters or above with max TH10 defenses
-Untested vs. new update, troops and troop levels-Recommend no less than
Pros:
-Sharp, dangerous looking, lots of open spaces for potential trap locations
-Easy for attacker to give you a shield with most buildings outside walls, makes it deceiving which means it will attract more bad or brute force attackers-Offers all resource protection along with very good DE protection
-Cheap CC troops recommended
-Hero's aren't required for defense, helpful, but not required
-No free DE drillsCons:
-Smart attackers can pick the base apart
-Max TH10 level defenses required or your loot will suffer
-Vulnerable to quake, but core still packs a lot of DPS and traps, coupled with all archer CC typical EQ users won't have poison
-Untested in Masters or above with max TH10 defenses
-Untested vs. new update, troops and troop levels-Recommend no less than
Credits Goes To Illuminance
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